O cancelamento de Scalebound apanhou a indústria de surpresa.
O jogo estava a ser produzido pela Platinum Games e Hideki Kamiya, mas o projecto foi cessado recentemente.
Phil Spencer, responsável pela marca Xbox, afirmou após o anúncio que o cancelamento foi “difícil”.
Mesmo assim, os fãs dão um feedback encorajador à companhia.
Difficult decision, we believe result is better 4 Xbox gamers, still disappointing. Im confident in 17 lineup thats our focus
— Phil Spencer (@XboxP3) January 9, 2017
Apologies but this isn't how games get built. There isn't a pour in $X and get game. Much more iterative and organic than that.
— Phil Spencer (@XboxP3) January 11, 2017
Good feedback, I know we have to take risks, I realize right now probably sounds hollow but I agree
— Phil Spencer (@XboxP3) January 11, 2017
I won't abandon signing independent studio projects but I agree 1st party internal studios are critical.
— Phil Spencer (@XboxP3) January 11, 2017
It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity
— Phil Spencer (@XboxP3) January 11, 2017
That's not changing.
— Phil Spencer (@XboxP3) January 11, 2017
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