O novo patch para Mortal Kombat 11 está a poucos dias de chegar e o estúdio Netherrealm Studios mostra o que virá daí.
Para além dos vários ajustes e correcções, e foram acrescentadas novas Brutalities para as personagens.
Uma das melhorias que vem com o patch é a versão não censurada da Brutality de Kabal chamada Screamer.
Este Brutality vinha censurado pelo estúdio como uma piada, piada essa que afirmava que o jogador morreria se olhasse para a cara da personagem.
No vídeo que segue podemos ver um fã a retirar a censura do golpe, mas teremos que esperar para ver como ficará a versão.
General Gameplay Adjustments
- Move list corrections
- Improvements to AI logic
- Fixed several rare online desync causes
- Fixed minor visual issues related to some Brutalities
- Removed a rare crash that could occur after a Quitality
- Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
- Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
- Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
- Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
- Added several new Brutalities for players to discover
- Added Variation info to the pause menu and some multiplayer online loading screens
- Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th
- Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
Krypt
- Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
- Removed the ability to get out of bounds of the environment under certain circumstances
- Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
- All Skeleton Key Gates will now reward some currency when opened
Towers of Time - Adjusted the difficulty of some starting towers on some tower platforms
- Added new Boss Fights & rewards
- Added new Tower Platform rewards
Character Specific Adjustments
Baraka
- High and Mid parries now work correctly against War Banner Charge
- Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
Cassie Cage
- When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations
- BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks
Cetrion
- When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
- High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
D’Vorah
- Adjusted Getup Roll Backwards animation to no longer recover slower than intended
Erron Black
- Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
- When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
- Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
- Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
- Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
- Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch)
- Krushing Block cinematic which results in it doing 10 less damage
Frost
- Adjusted repel during Throw Escape to eliminate some clipping issues
- When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
- Core Overload amp no longer still occurs after a Krushing Blow cinematic
- Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)
Geras
High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
Jacqui Briggs
- When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
- Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
Jade
Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred
Jax
- Adjusted repel during Throw Escape to eliminate some clipping issues
- Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
Johnny Cage
Adjusted repel during Throw Escape to eliminate some clipping issues
Kabal
- When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
- Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
Kano
- When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
- High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
- Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
Kitana
- High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
- Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred
Kollector
- Adjusted repel during Throw Escape to eliminate some clipping issues
- When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
- Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
Kotal Kahn
- When an opponent loses a round to God Ray, they will no longer continue to play out some animations
- High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
- Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks
Kung Lao
- The Great Kung Lao Spiritual Guidance attacks can no longer be parried
- High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
- Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
- Mind Of Its Own Brutality from Z Hat once again plays out the full animation
Liu Kang
- Adjusted repel during Throw Escape to eliminate some clipping issues
- Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
- (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
Noob Saibot
- Adjusted repel during Throw Escape to eliminate some clipping issues
- Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
Raiden
When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
Skarlet
- Adjusted repel during Throw Escape to eliminate some clipping issues
- When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
Sonya Blade
(Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
Shao Kahn
- High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
- Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
Kronika
When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations
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